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Computing

Computing Long Term Plan

Online Safety Framework

Intent


At St Nicholas CofE Primary School, our computing curriculum is designed around computer science, information technology, digital literacy and online safety; the four key areas outlined in the National Curriculum. Together, these provide our children with the ability to both safely and confidently use technology. 


As technology is always evolving we want our children to understand the potential it has, and start to build computing skills for the future. At St Nicholas, we aim to develop pupils who can use, express, and develop their ideas through information and communication technology at an appropriate level for the future work place and as active participants in a digital world. Our Computing curriculum allows children to become “computational thinkers”, tackling complex problems, making mistakes and learning from them. It also engages our children through the creative use of technology. We teach them to become good digital citizens, to know how to stay safe and keep others safe online by questioning the validity of what they read and see, and the importance of what they share in creating their own digital footprint. 


Implementation


To ensure high standards of teaching and learning in Computing, we implement a curriculum that is progressive throughout the whole school, by using and following the ‘Teach Computing’ scheme of work through Years 1-6. The Computing lessons are divided into four separate strands; Computing Systems and Networks, Creating Media, Data and Information, and Programming. These four core strands are the backbone of each Year group, allowing the children to make links to prior learning and the opportunity to progress, develop, and embed skills. 


The Computing learning journey at St Nicholas starts in Early Years, with access to a wide range of different technology including iPads, laptops, and Code-A-Pillars. Through creative and inspiring use of these, teachers facilitate children’s curiosity with challenge and modelling how to use the equipment carefully and safely.


In KS1 children continue their journey by developing their coding skills working with BeeBots, using them more precisely. They learn how to programme a BeeBot to reach a destination and begin to be able to debug when something doesn’t work out the way they imagined. Coding then progresses from BeeBots onto using Scratch Junior, a computer-based programme where children learn how to programme a variety of sprites. They begin to identify technology around us, using digital devices to create a variety of media. They learn about online safety and what to do if they encounter something which makes them feel uncomfortable as well as what personal information is and why it is important we don’t share it with someone on the internet. 


In KS2, children continue this coding journey through the use of Scratch, not only making the sprites move, but interact with each other. As children progress up KS2 the coding becomes more complex and they are able to create basic games with code. Children are exposed to a wider range of software, for example, Audacity to create and edit podcasts, iMotion to create animations, Crumble to use a microcontroller to program components. The children continue to be taught internet safety throughout KS2. They know how to keep themselves safe online and what to do if they come across something that makes them uncomfortable.

 

Impact


Within Computing we encourage a creative and collaborative environment in which pupils can learn to express and challenge themselves. Children will have developed the knowledge, skills and understanding to help them access and use a range of technology in a safe and creative way and to use computational thinking and creativity. They will have developed skills to express themselves and be equipped to apply their skills in computing to different challenges going forward. Children’s skills will have progressed to enable them to not only have met the requirements of the National Curriculum but to also enjoy using technology to develop knowledge and ideas as well as express themselves safely and creatively as responsible citizens.


The success of the curriculum itself will be assessed via the analysis of yearly progress data on Insight, conducting evidence trawls, pupil interviews and lesson observations. This will then inform future adaptions of the schemes of work and help to ensure that progression is evident throughout school. 
 

Online Safety

 

Education for a Connected World is a tool for anyone who works with children and young people. It enables the development of teaching and learning as well as guidance to support children and young people to live knowledgeably, responsibly and safely in a digital world. It focuses specifically on eight different aspects of online education:

1. Self-image and Identity

2. Online relationships

3. Online reputation

4. Online bullying

5. Managing online information

6. Health, wellbeing and lifestyle

7. Privacy and security

8. Copyright and ownership

 

The framework aims to support and broaden the provision of online safety education, so that it is empowering, builds resilience and effects positive culture change. The objectives promote the development of safe and appropriate long term behaviours, and support educators in shaping the culture within their setting and beyond.